ZOAN | Build: London ’19 for Architecture | Unreal Engine

[APPLAUSE]>>I’m really
excited to be here. And normally when
I’m on a stage I’m talking about our
Virtual Helsinki project. But it’s kind of nice to be
talking about something else as we actually have lots of
different projects going on and this is something that
we’re working at the moment. Around 12 months ago,
Finnair approached us. That they have this
problem, that they have all kinds of different
needs, and they have data, and they have like
different kind of trainings, and what we could do
there to help them to solve some real use cases. And we kind of, like
as a starting point, we started creating digital
twin of the entire airport and making some of
the planes outside. And then we started
to ask inside Finnair, like what would be
the actual use cases? What you could do? And something that
came like really early was that they wanted to
start showing like what is the life of the ground staff. People who are working
on those things and they are kind of like
making all those chores that a lot of people who
are inside the office they have no idea what’s going on. So what we got to
do there, we modeled all these jet bridges,
chocks, like all kinds of different things, and cones,
and all those little assets that our modelers
really like to do. And then we created
this VR simulation where people could
actually experience how it’s to work on
the day-to-day tasks just like that. And pretty much like
on the same part, we started to work with
the operations control. Which means that
it’s the system, kind of like going through
everything that’s going on, and they need to like handle
so much data that they actually have 18 different systems, eight
Skype conversations, and also like the connection
to the flight control. So there’s so many
different systems. So they asked us
like what could be kind of like do a
research and demo, what would be the user interface
for the operations control in the future. So we had some of the data
from the flight paths. And then we wanted– because it was for an event, we
created for augmented reality, for sure that probably wouldn’t
be like the real tool for that when it actually would go on
the real work of those guys. So we created this
augmented reality demo. And then after we launched
those first few cases, then there were
different business units that approached us. They were saying that, hey, we
have this 40-page PowerPoint and we’re doing this new
concept of speed turnaround where you can actually turn
around the plane in 30 minutes. Not in the air, but kind
of like in the ground, so get it back to the
air as fast as possible. And they said that when they
sent that 40-page PowerPoint for different people, in
the different airports– for different crews,
cleaning crews, and people who put
the gas in planes, and all those different
things, different parties, who are working to make
that happen, they said that no one
is actually reading their 40-page PowerPoint. So then we came up
with the idea that we could create this
animation showing all those different functions. And first, we’re kind of
fooled that we actually put it on there. We thought that it’s a
small little project, let’s do it with the
traditional rendering. And it’s actually a
five-minute animation. And Finnair, after the
seventh round of iterations, we realized when they
were like, OK, we need to push this back a little
bit, or we need to do this. So it was so much
iterations and it– kind of like every little
change changed the whole thing and then we would
need to re-render it. So then finally we
realized that, OK, we need to use our main
tool, Unreal Engine on this, like on all the other cases. So then we could actually
make those iterations like in a couple of hours and
just getting it for the guys and they could check
that it was OK. So for them, after
that case, we started to work on the Virtual
Reality Training Simulation for the Finnair Flight
Academy, which means that it’s the unit– separate unit of
Finnair that takes care of all their trainings. So not the– actually
pilot training as well, but it’s mostly what we were
focusing on, the flying crew. Like the people who
come in and they are going to be flying, and
like flight attendants, all those people who are flying. So doing a training
session for those people. And now, we would actually
want to do a live demo of that. So if my colleague,
Pauli, here on the side, so he’s going to be showing a
little bit how that work is. So here our modelers got
super excited as they were able to start
modeling all those little hard surface things
that are in the plane. And what we did, we went inside
a 320 and we did some scanning and then we took a lot
of reference photos and with that material,
we need it to 3D model– 3D model all those
different assets. And here, what people are
doing that they kind of like need to be able to place all
those different items that are in the plane, and do
that training, and then their system– What we did with Unreal engine
is running the analytics so you will find out how well
you managed to do all that. So this was kind of like the
first stage of the project where we made a proof of
concept that this actually is a functioning way
of training people. And now on the
second stage, what we will start
working for them is that they are wanting to
now get all the approvals. So this virtual
training could replace totally physical training,
what they would need to do in a real plane that is very, very expensive,
of course, and also time consuming. So as we have been working
with the several cases, this is like someone said that
you just put data on top of– in front of everything
and then it’s all awesome. So we wanted to work
also with the data. So we got this one
week set of data from Finnair and then
we were very quickly able to put all that
to Unreal Engine and then create this possibility
of seeing the turnaround process and what’s
going to happen. And this is something that like
very many different parties in Finnair are
interested, that how this could work as
their user interface in the future utilizing
their flight data. And also, I cannot share exactly
what we’re working on now, the exact thing, but this is
kind of like some test shots we are working on. Like finally, we got to
work with the ray tracing. So what we are creating
now is a material that will be used in
all different outputs. It’s going to be some images
which we are going to make. It’s going to be animation. It’s going to be VR. It’s also going to
work on the R&D part. So we’re very, very excited
that Finnair is giving us this opportunity to make all
these kind of different cases and really happy and
thankful for Unreal for making it all
possible with the tools. And there was a
spotlight story that you can access from this QR code,
if you are willing to read more about the project. And I’m really happy
to be able to be here. Thank you so much. [APPLAUSE]

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